The calm before the launch.

I think I might have accidentally given myself a deadline. 

By the end of the year, the House Rules kickstarter campaign will be large and in charge. A lot of work has gone into getting this far, but it needs a little more to get to it's potential. I'm crazy proud of where the game is now, so now comes the part where I show it off.


I've been working on the Kickstarter page for about a month or so.

I am going to offer only a couple versions of the game; one standard, and one premium version. I am looking at a lot of KS campaigns and they flood their audience with backer reward tiers. I think less is more in this case. The only difference the premium game will offer is that I'm getting custom pens and eraser cloths printed, as well as printing a custom weapon and rule card for the backer. 

The page still needs a bit of polish, and a few more graphics. Selling myself is something that I'm terrible at, so I will probably be asking for advice from those who know better.


The budget is worked out, and I have quotes from a few game manufacturers. It's a little daunting to look at how much total money I need to raise to make this game happen, but I'm sure that it's an achievable number. I feel like the game will be priced appropriately, and people who enjoy games will like enough to buy a copy. I've played it at a lot of local game night and some people have flat out asked me if I had any for sale. All I could say was "Soon."

I feel like I need to put some of my money into this game, if only from an integrity standpoint. I wouldn't ask anyone else to put money into something that I don't feel confident enough to fund myself. Depending on how many people pick up a copy, I could have copies leftover that would be ones that I could do what I wanted with them.

Strangely enough though, that doesn't seem to be about how business works.


I have my website looking good, and I have a video put together that is looking fresh: 

For the actual Kickstarter page, I will include a couple minutes of me talking to the camera telling everyone why this project is unique and great for everyone to get involved with.


On my to do list is reaching out to game stores and the people that I know are interested in buying a copy of the game before I push the launch button. The more I research about funding campaigns, the more I read about the fundraisers relying on people to discover their project organically or hoping they seek it out. I need to make sure people know about it and stay updated to it's progress, during and after the campaign is completed.

A majority of time has been talking to people, and getting my website and presentation looking professional. I want people to believe that I know what I'm doing and that I can trust me to get them a game that they want to play. 

Even though it makes me nervous, I will probably reach out to some game review websites, or even some game publishers to take a look at it. It would be great to see what people making games professionally think of my little big project

-E